This guide will help you create a
character that will be totally awesome at battlegrounds. It does take
quite a bit of gold to do this but this guide also covers some wow gold
2) Funding your twink
- Techniques that work for me!
- All possible aspects of obtaining gold you will need to make an
3) What you will need
-How much gold (including plug in numbers for different servers!)
-Quests (Horde and Alliance)
-Pick a duty, and focus on that (ganking for honor, running the flag,
4) The Battlegrounds
-Assuming you want to make a twink to "Pwn" the BG and get that
reputation bar up to where YOU want it to be!
-What's the Best Descision for you?
5) Learning your alt
-First, choose a class
-Tips, and how to
-Pick a job for your twink, and focus on making that job easy for your
level 19, 29, or 39 character.
Welcome to my twinking guide,
Here I will explain everything you will need to know (more in the coming
posts) about twinking, including Who/what/when/where/why and HOW! This
guide will (eventually) cover important, previously un-adressed
information like; Funding, What you will need to accomplish, Where to
concentrate your effort(defense, offense, etc.)
Whatever reason you chose to make
a twink, you've chose the right reason. Some make twinks to "catch-up"
while others do it out of boredom. Here you will learn steps you will
need to take in order to meet your own needs.
Funding your Twink
Okay, Lets be down to earth. not
everyone has 5,000 gold to spend. You might have anywhere from nothing
to 500 gold. I've found a few posts on the internet about making money.
there are many choices here..
A. Scam your way to finacial
Either you dis-approve this method or not, bottom line it makes some
serious gold. Things like mass mailing "donations" and even things like
500 gold for a wrapped gray item.
B. Cash into Gold
You might have contemplated laying down the green in exhange for some
gold, I've done this and it does work. You do get 1000 gold but the
downside is, if you arent used to having that much money, it goes by way
too quickly. Instead of buying that one epic, you can do things like buy
the mats to make an epic item of your profession or get an alt to
300/300 of a "money making" profession. If you invest it, you will get
much more in return.
C. Quest for it
With the XP into Gold with patch 1.10, this method may work. i've
noticed i usually come up short handed in UBRS raids. i'll earn 1 gold
an hour, and make about 3-4 gold then have to repair my armor for 3 gold
38 silver. You can grind for it, and quest for it. this is a lot of
work, but if your up to grinding for 500g to get an enchant for your
alt, no one is stopping you.
All of these methods work, including some not mentioned. mass-resell,
and reselling epics, or "farming" those leet purples might work for you.
Basically you need something to fund your newly aquired character.
What you will need
This was mentioned above, however you will need a hefty flow of gold to
buy the enchants, armor, weapons, potions, etc. the price on the server
for different enchants varies, so I wont "estimate" the cost.
For Suramar, the price for
enchants is usually anywhere from 20g (firey enchant) to 340g (crusader)
its cheaper to buy the enchant from the enchanter, and fund the cost
with your choice of income. Save your professions for making more gold.
Depending on the class, you're
really going to want different enchants than the next person and there
are "customizations" for each duty you choose.
A Rogue, specializing in flag-running for mass reputation bonus' will
Chest: Health +100
Back: defense +70
Feet: Speed increase
Weapon(s): +15 agility
Hands: Agility (or attack rate)
Bracers: Agility or Stamina
Trinkets: Insignia of the alliance, and the Wool Lufa that cancels bleed
Potions: Health potions,
Healthstones from a warlock, Invisibility potion (more stealth), Greater
fire/shadow/etc. resist potion because all those twinks are doing fire
damage with their firey weapon enchant. Thistle tea.. a lot of thistle
tea. This will give you 100 energy, which you can use to lay down the
What you will need
Each class is going to want different enchants. Start with what you
know! Mage's don't need strength, and warriors can't use intellect. From
there break it down to Magic and Melee classes then the Mixed catagory.
Magic: Mage, Warlock, Priest
Mage: Low level intellect
enchants are a great place to start. here is a short list of enchants,
plug in the numbers of the price on YOUR server to see how much all of
this would cost you.
Enchant Item Permanent (Intellect +22) ________
Enchant Item Permanent (Intellect +3) ________
Enchant Item Permanent (Intellect +5) ________
Enchant Item Permanent (Intellect +7) ________
Enchant Item Permanent (Intellect +9) ________
Enchant Item Permanent (Intellect +8) ________
Remember, for a mage these
enchants are an awesome place to start. Use your budget to determine
your overall affordablility for your twink.
Warlock: Low level Stamina and
health enchants are great for that level 19 warlock who just learned
Life Tap at level 16, stamina becomes intellect instantly, and you get
more Mana per HP if you put talent points into your improoved life tap
talent, which gives you 20% more mana from each cast.
Enchant Item Permanent (Stamina +1) ________
Enchant Item Permanent (Stamina +3) ________
Enchant Item Permanent (Stamina +5) ________
Enchant Item Permanent (Stamina +7) ________
Enchant Item Permanent (Stamina +8) ________
Enchant Item Permanent (Stamina +9) ________
Priest: Low level spirit enchants
are the most in-expensive enchants, I've found with my playing style
having a lot of spirit on a priest or any caster, cuts down massively on
eating/drinking time. if you have enough spirit you can actually sit
down and regain all of your health in 30 seconds. you can start with low
level enchants, and work up to things like Mighty Spirit (+21 spirit on
Enchant Item Permanent (Spirit +1) ________
Enchant Item Permanent (Spirit +20) ________
Enchant Item Permanent (Spirit +3) ________
Enchant Item Permanent (Spirit +5) ________
Enchant Item Permanent (Spirit +7) ________
Enchant Item Permanent (Spirit +9) ________
Enchant Item Temporary (Spirit +3) ________
Enchant Item Temporary (Spirit +6) ________
Everyone starts somewhere. I know
what you're thinking, "That level 19 sword is 250g?" or "Who would pay
600g for that level 38 sheild?" You can get the same results, (equal or
lesser) and test the waters to see if twinking is for YOU. below are my
suggestions on where to start for the Green quality armor, that best
suits the class you've chosen. just type in whats in the quotations,
into the auction house search. so if you have a rogue and want "of the
tiger" leave the specifications blank, and type "of the tiger" and
If you can play a mage to its full potential, you know how not to get
hit. if you are of that skill level go with "Of Intellect" items, the
boost in mana will help your mana sheild, and each int. point for a mage
increases damage! if you cant hang with it, go with "Of the Eagle" the
extra stamina as well.
Though I havn't played priests much I would say "Of the Owl" because if
you have a lot of spirit you can re-generate your health and mana while
you sit (no food/water) or while you run/travel between fights. Assuming
you make a shadow priest, also go with "of intellect" seeing as how you
can heal youself, stamina shouldnt be that important to a good priest
Ah, my personal specialty. Defenitly go with "Of the Eagle" first. its
got the intellect you need for mana, and the stamina you need... to turn
into more mana. many different opinions here, but "Of Stamina" will
benefit you too, as a close second.
A casting druid will want different things, its up to you. A mix of both
worlds I would say go with "Of the Gorilla" for the strength and
intellect. a Druid wont have as much mana as say, a gnome mage. so the
strength is more of a backup. if you're really playing like a caster, go
all out and choose "Of Intellect" or "Of the Eagle"
Plus Healing Spells. Period. If you're a casting paladin your job should
be to heal the snot out of the flag carrier (if your co-operation is
good) "Of the Gorilla" if you arent going to be casting many healing
spells, and if YOU want to run the flag defenitly skip the noise and
trekk to "Of the Eagle" for the increased mana to protect you, and the
increased health to help you along.
Defensive: A Defensive warrior will want to go with "Of Stamina" first
off, because a warrior with 1,000hp is hard for a "normal" BG player to
kill by himself. so you'll win by schere HP mass, along with your
stun+bandage or potion tactic.
Offensive: An offensive warrior
will want "Of Power" and "Of the Bear" mixed. The added attack power
will help you finish off those weak "normal" people, and the stamina and
strength will only add to it, to make you a smashing behemoth of doom to
be reckoned with!
A rogue should first decide what his job is. "Are you going to run the
flag?" or "Are you going to kill helpless people?"
If you're running the flag: Go
with "Of the Monkey" the agility is there for the hopeful proc of a crit,
and the stamina is there for the extra-whacks you will be able to take.
also enchant your boots with "Increased Running Speed"
If you're killing people: Go with
"Of the Tiger" The Strength and Agility will boost your attack, you can
also mix in "Of power" wherever you find it.
Hunters can either be ranged, or up front flag runners depending on your
level (remember 19,29,39,49) so you can assist with aspect of the pack,
along with your increased running speed ... onto the armor.
Ranged: Stick with "Of the
Falcon"(agi+int) hands down, that is hunter gear. you will be able to
stay back and crit with the added agility, and cast Aimed shot and
arcane shot (level dependency) as many times as you need to.
Melee: Melee hunters should go
for "Of the Tiger" as well (i know some are duplicate) Agility and
Stamina is the way to go for the starting out hunter. hopefully he'll
land a crit, and he'll stay alive to crit with the added HP.
Dedicate time to staying a
certain level and your twink will grow!